Tuesday, 20 September 2011

Preliminary Design Brief

I took on the task of formulating a design brief for the formative presentations. 
Here are the key components and design factors;


2.0 Project brief  
To design a product that facilitates users the ability of being aware about the presence of friends or family and the status of a particular situation. The product design must address the significance of presence in a context that excludes face-to-face interaction.

Our design is based on the research that exercise is linked to endorphin release in the brain, which increases psychological wellbeing. Therefore we concluded by monitoring exercise through a heart rate monitor that this may indicate the wellbeing of the user as well as their physical wellbeing. Our design will be targeted at a group of friends, team mates or competitors who wish to monitor eachothers heart rate on a day to day basis which acts as an indication of how physically active they are. By witnessing a friends increased physical activity this may encourage a user to be more active to avoid being the least active in the group. This may also encourage a friend to get involved with physical activity with a friend who has been less active. The results will be inputted without user interaction through a heart rate monitor worn on the wrist. This will then be transmitted wirelessly to the fish that represents you (both yours and your friends).  The fish which float higher represent someone who has had a higher average heart rate and a fish which floats lower represents someone who has been less active.

2.2 Objective/s
·      Investigate ways of tangibly interacting over a distance to communicate in a meaningful and important way
·      Evaluate how the product will behave and what interaction it requires from the user/users
·      Evaluate the scenario of use
·      Evaluate what the underlying message is that can be interpreted from this information and why the user would want to know this about their friend/friends or family members
·      Discover a reasonable design solution which can act as a middle ground for communication

2.3 Design criteria
Human requirements
·      Should take the users heart rate without the user having to interact with the device
·      Ideally the heart rate monitor would wirelessly transmit the information to the object and represent this without the users input
·      This ensures that the object/objects do not send misguiding information about the persons wellbeing if they simply have been too lazy to transfer the readings to the object
·      The heart rate monitor should not interfere with the users ability to exercise and should not bother the user
·      The output of this information, being the fish and fishtank, should suit various environments and home styles

2.32 Form/function resolution
·      The heart rate monitor needs to be slim line, lightweight and aesthetically pleasing
·      The fish tank and fish, although novel, should not detract from the interior appeal of the environment which it is contained in
·      The electronic components of the fish need to be extremely waterproof over long periods of time to ensure durability

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