We moved on to Yoakim's idea of the security sensored sound effects/ novelty, however, due to it not showing interaction between two friends or family members it was ruled out quite quickly. We did brainstorm ways that the system could enhance interaction, but we struggled to find how it be related between friends or family. This was because once user would automatically be the person committed a crime and therefore would not have a relationship with the purchaser of the product. It could be something which alerts the security company in control of the system. Another issue stood out with the system being that if the product was on the market the offender may be aware of the sound effects which are there to scare them off, therefore making the system inefficient in its purpose.
Lisa's concept was the 'drunk watch' to monitor how drunk your friend is and transmit the same information to them. It began as a concept aimed at competing with your friend in how drunk you could get. There are huge health and safety issues contained in that purpose though and that idea was scrapped. Her purpose then stood at monitoring how good a time the friends were having in the different locations based on how drunk they were. Yoakim and I weren't sure about the scenario however it was targeted at more of a safety object it could work. Tim questioned the concept though, asking why, why does the friend want to know, if they are both drinking what can they do for eachother anyway if they are in different locations. We also questioned how it could work automatically, measuring alcohol levels in breath involved 5 whole seconds of constant exhale and therefore this reading could not be taken without the user consciously deciding to use a breathalyser.
We decided to go with my concept, however we brought it right back to the problem and scenario and eliminated the solution.
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